Marvel Snap | A math study on mana curve in Marvel Snap. Finding the optimal shape for the most efficient mana use. Numerical compuation with grand table of various mana curves performance. Establishing basic deckbuilding rules based on generated data.
Marvel Snap | A look into the simplest possible last play situations (endgame) in the Marvel Snap card game. Raw points universe. Win condition strategies and the anatomy of last turn victory. The importance of reach and location securing. Comparison of chonker and splitted finisher.
Defnitely Not Marvel Snap | Part 2 of general resources allocation study. Brute-force numerical analysis of possible strategies strength. Iterative feedback optimization. Human vs Machine approach. What is the real power of ‘Basic Killer’?
Gwent | Confronting the Rule of 16 demostrated in the preceeding article with card drawing probabilities. How R16 works in gameplay practice? What part of PT and ET is usually found and what is the optimal size of those teams?