A Three Slots Resource Allocation Study Definitely Not In Marvel Snap
Exploring a mini-game of resource allocation on three slots by two players, inspired by recently released MARVEL Snap card game. Basic strategies (modes) and how to beat them.
Exploring a mini-game of resource allocation on three slots by two players, inspired by recently released MARVEL Snap card game. Basic strategies (modes) and how to beat them.
Gwent | Break-down and analysis of skill elements in Gwent: The Witcher Card Game done step by step for ladder climbing and tournament play. Crucial skills hierarchy according to top Gwent players – Gwent skills poll results and showcase for chosen players: Pajabol, Kerpeten, Magpie, Truzky, Poisound and TailBot.
Gwent | Discussing the role of dynamic factors in Gwent: The Witcher Card game – Tempo and Reach. Benefits and applications of short-term point advantage. Initial and Developed tempo. Development profile. Round 1 rules, winning on even cards and tempo pass. Reach cards and deckbuilding implications. Roach and Knickers as tempo tools. Gwent 10.10 gameplay examples.
Gwent | Exploring the carryover mechanics in Gwent: The Witcher Card Game. Different types of carryover and their characteristics. Understanding the role of carryover value and its relation to round control. Evaluation of chosen carryover cards with examples.
Gwent | A tutorial on Control in Gwent and the concept of trades between cards. Understanding Control value and proper Control cards evaluation. Impact of trades on deckbuilding and meta.
Gwent | Looking into ‘engine’ and ‘pointslam’ types of cards in Gwent: The Witcher Card Game. Power comparison with respect to number of turns presented on graphs. Optimal deck composition. Hidden removal value. Proper engine sequencing.