Gwent | Looking into ‘engine’ and ‘pointslam’ types of cards in Gwent: The Witcher Card Game. Power comparison with respect to number of turns presented on graphs. Optimal deck composition. Hidden removal value. Proper engine sequencing.
Gwent | Confronting the Rule of 16 demostrated in the preceeding article with card drawing probabilities. How R16 works in gameplay practice? What part of PT and ET is usually found and what is the optimal size of those teams?